Since ancient times, the great demon prison Zzyzx has protected the world from the most dangerous servants of darkness, including Gorgrog, the Demon King. After centuries of plotting, the Sphinx is on the verge of recovering the five artifacts necessary to open the legendary prison. Facing the potential of a world-ending calamity, all friends of light must unite in a final effort to thwart the Sphinx s designs and find a safe home for the five artifacts. To this end, Kendra, Seth, and the Knights of the Dawn will venture far beyond the walls of Fablehaven to strange and exotic magical preserves across the globe, where the end of every quest becomes the beginning of another. In this explosive series finale, allegiances will be confirmed and secrets revealed as the forces of light and darkness collide in a desperate struggle to control the keys to the demon prison.
This series got better and better with each book. Keys to the Demon Prison was a great book to end on though I wanted to see more of Kendra and Bracken's relationship :)
There are a few surprise characters that I wanted to know more about.
Mr. Mull did a fantastic job with character growth. Each one had their unique voices, talents, and weaknesses. Throughout the series, a weakness could become a strength.
I enjoyed the moral choices and natural consequences too!
This series is worth your time and great to read out loud to your family.
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Page 69 test:
"...the weak link who begged for a slowdown. But from the way the others were panting, she judged she was not the only person running out of gas.
It was Tanu who finally called for a walk. Nobody complained. Kendra's clothes were now damp from sweat as well as from water. They walked for several minutes before attempting another jog. They hurried back and forth between dead ends, reaching intersections now and again. Trask, Berrigan, and Elise added comments as they recognized features in the passages or positions of the intersections, always deferring to Mara.
At length, Trask called a break to eat. Kendra sat beside Seth, munching a partly squished sandwich, her back to the cool wall. She wondered how much faster they would move if they could hear their enemies coming.
"The scary thing in her," Seth said around a mouth full of food, "is that we could lose ground with a wrong turn and run right into the zombies."
"We must be ready for that, "Trask said. "Let's hope Laura managed to slow them."
"Outside the sun is about to set," Mara noted.
"Then we;ll have the wizard joining the chase," Berrigan reminded them.
"Do you think we're getting close?" Kendra asked Mara.
"where the end may lie is hard to judge just yet," she replied. "We've eliminated several routes as dead ends or pointless loops. Time will tell."
"Time is what we lace," Elise grumbled."