An eighteen-year-old
chieftain's daughter must find a way to kill her village’s oppressive
deity if she ever wants to return home in Warrior of the Wild, the Viking-inspired YA standalone fantasy from Tricia Levenseller, author of Daughter of the Pirate King.
How do you kill a god?
As her father's chosen heir, eighteen-year-old Rasmira has trained her whole life to become a warrior and lead her village. But when her coming-of-age trial is sabotaged and she fails the test, her father banishes her to the monster-filled wilderness with an impossible quest: To win back her honor, she must kill the oppressive god who claims tribute from the villages each year or die trying.
Opening line:
"An axe swings for my head."
Rasmira is betrayed again and again in her village where she has to chose between being a warrior and a woman. She's destined to be chieftain one day and must prove herself in a trail. But at the last moment, just as she almost wins, she is betrayed and banished to the wilderness with a mission to complete to go home: kill a god.
In the wild Rasmira learns more about herself and her character grows and becomes a better person than she would in her repressive village. She learns how to lead, set traps, use her brain and brawn, and maybe most important: she learns to trust.
How do you kill a god?
As her father's chosen heir, eighteen-year-old Rasmira has trained her whole life to become a warrior and lead her village. But when her coming-of-age trial is sabotaged and she fails the test, her father banishes her to the monster-filled wilderness with an impossible quest: To win back her honor, she must kill the oppressive god who claims tribute from the villages each year or die trying.
Opening line:
"An axe swings for my head."
Rasmira is betrayed again and again in her village where she has to chose between being a warrior and a woman. She's destined to be chieftain one day and must prove herself in a trail. But at the last moment, just as she almost wins, she is betrayed and banished to the wilderness with a mission to complete to go home: kill a god.
In the wild Rasmira learns more about herself and her character grows and becomes a better person than she would in her repressive village. She learns how to lead, set traps, use her brain and brawn, and maybe most important: she learns to trust.
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